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42 in stock

Nowhere to Run

Set: Duskmourn: House of Horror
Type Line: Enchantment
Finish: Foil
Rarity: Uncommon
Legality Table:
Commander
Legacy
Modern
Not Tournament Legal
Old School
Pauper
Pioneer
Premodern
Standard
Vintage
Card Text: Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
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