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22 in stock

Hall of Storm Giants

Set: Adventures in the Forgotten Realms
Type Line: Land
Finish: Non-Foil
Rarity: Rare
Legality Table:
Commander
Legacy
Modern
Not Tournament Legal
Old School
Pauper
Pioneer
Premodern
Standard
Vintage
Card Text: If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped. {T}: Add {U}. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
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